work experience

mission
I am a methodical all-round game designer with over 15 years of industry experience. I have a hands-on prototyping approach focused on the player experience. My goal is to design game systems in which all aspects of the game form one coherent product with the desired user experience at its core. I strive for elegance, simplicity and consistency.

specialties
system design and analytical thinking, prototyping new gameplay mechanics (Unity3d c#), finalizing and balancing gameplay, teamwork and a deep understanding of art & tech, AI design, level design, able to work under pressure and meet deadlines


    senior game designer
    Vanguard Games, May 2006 – present

    lecturer
    low polygon modeling teacher at the Utrecht Shool of Arts, a number of lectures at Alfa College and the University of Delft, 2004 - 2009

    kitesurf instructor
    Kiteboarding Bonaire, December 2005 – March 2006

    lead level designer
    PlayLogic Games, 2003 – 2005

    level designer
    Stainless Games, April 2003 – December 2003

    senior 3d artist / level designer
    Davilex Games, December 1999 – March 2003

    autodidact
    learning how to make games through hobby projects, ~1990 – present