I am a methodical all-round game designer with over 15 years of industry experience.
I have a hands-on prototyping approach focused on the player experience.
My goal is to design game systems in which all aspects of the game form one coherent product with the desired user experience at its core.
I strive for elegance, simplicity and consistency.
system design and analytical thinking, prototyping new gameplay mechanics (Unity3d c#), finalizing and balancing gameplay,
teamwork and a deep understanding of art & tech, AI design, level design, able to work under pressure and meet deadlines
senior game designer
Vanguard Games, May 2006 – present
low polygon modeling teacher at the Utrecht Shool of Arts, a number of lectures at Alfa College and the University of Delft, 2004 - 2009
Kiteboarding Bonaire, December 2005 – March 2006
lead level designer
PlayLogic Games, 2003 – 2005
Stainless Games, April 2003 – December 2003
senior 3d artist / level designer
Davilex Games, December 1999 – March 2003
learning how to make games through hobby projects, ~1990 – present